About This Game In the game of Worlds Collide, you will play as a king of your empire, to build a city, expand its territory, gather enough resources, set up more production lines, eventually form your army and conquer others. In game,there is no rounds,you can suspend deployment of your strategy at any time. In this world, you will encounter almost all kinds of events that could happen to a real empire: raging natural disasters throughout your land, uprising of your civilians against your reign, an unfortunate falling into the notorious Malthusian trap. Variety of actions must be taken by you in order to survive and win the unltimate victory.Build your cityYour city is the foundation of all further development. You must try to increase its influence, occupy more plots and obtain the yields from them.There are some neutral buildings on some plots that will be available to you when your city is occupying the plot.Real-time with Pause This is a real-time strategy game with a pause, you can use the space button to pause the game deployment strategy at any time in the game.Develop technologyChanges in technology are the primary source for changes in society. Advanced technology enable your city to have more production lines, a stronger army and better ability to deal with different natual disasters.Create production lineThe production line mechanism is a major feature of this game. You can use the resources in the city to build a strong production line that will provide you with great benefits for your city and country.Era QuestComplete enough quest for your country to enter a new era!Cultivate heroesEach hero has multiple skills to increase your army and city. Use them properly to get the most out of your army and city.Build your armySend your army to the battlefield to gain experience and level up. Each time upon reaching a new level, three random traits will be available, but only one of them can be chosen. Make your decision and let your army become invincible.Logistics is the guarantee for the victory of the troops. Building a production line for raising war materials in the city and dispatching logistics units for the frontline troops is an important part of your victory in the war.Improve the national levelImprove national level, unlock national traits and neutral traits, and defeat enemies of higher difficulty.About usTwitter:OtterOtterGameEmail:otterottergame@163.com 7aa9394dea Title: Worlds CollideGenre: Strategy, Early AccessDeveloper:otter otter gamePublisher:otter otter gameFranchise:Worlds CollideRelease Date: 14 Dec, 2018 Worlds Collide Full Crack [key] worlds collide comics. worlds collide april 14. worlds collide inxs lyrics. worlds collide 1492. worlds collide ffxiii-2. worlds collide movie. worlds collide odin ps4. worlds collide cheats. worlds collide 4 lvl. when worlds collide stream free. mass when 2 worlds collide rar. mugen multiverse all worlds collide download. worlds collide wwe network. when worlds collide velikovsky. worlds collide quiz. land of stories worlds collide free online. dead by april worlds collide torrent. worlds collide - 2015 world championship download. worlds collide online free. 7 worlds collide torrent. when worlds collide zyra. the land of stories worlds collide pdf download. wwe worlds collide 2019 full show. when worlds collide final fantasy. when worlds collide documentary questions. dead by april worlds collide zip. wwe worlds collide uk start time. worlds collide comics oshawa. sonic two worlds collide full movie. worlds collide book pdf. worlds collide gif. worlds collide half life opposing force. worlds collide ff. worlds collide piano sheet music. worlds collide reading order. land of stories worlds collide pdf free. worlds collide northridge. worlds collide gaming. pokemon world collide cheat codes. when worlds collide free movie. when worlds collide youtube spongebob. pokemon world collide cheat. worlds collide 3d. world collide 2015 download. two worlds collide joe cocker. worlds collide 2. worlds collide wrestlemania. fnaf world when worlds collide download. worlds collide wwe. when worlds collide jordan silver epub. worlds collide home torrent. worlds collide cbc. when worlds collide questions. where worlds collide juxtaposition. 04.06 worlds collide journal template. worlds collide. two worlds collide ukulele chords. worlds collide episode 1. when worlds collide full movie. 7 worlds collide chords. worlds collide part 2. worlds collide karaoke. when worlds collide answer key. worlds collide piano. worlds collide dead by april. worlds collide eve. pokemon worlds collide download. worlds collide wwe review. worlds collide nightcore. when worlds collide mp3 download. two worlds collide demi lovato download. worlds collide home full movie free. worlds collide in a luxury suite. powerman 5000 when worlds collide download mp3. two worlds collide umbrella academy. 7 worlds collide you never know. two worlds collide download. worlds collide justice league fanfiction. worlds collide 2015 lyrics. demi lovato two worlds collide download. wwe worlds collide torrent. worlds collide kally's mashup. empire two worlds collide full movie. worlds collide release date. worlds collide results. 7 worlds collide lyrics. wwe worlds collide tournament full show. worlds collide tv tropes. worlds collide rift between worlds. sinbreed when worlds collide zip. worlds collide lol lyrics. pokemon dark rising worlds collide free download A Civilization clone?Worlds Collide is a new game that is out in early access on Steam on December 14, 2018 and developed by Otter Otter Game. it has such a strange concept which is what attracted me to it. Just looking at some of the pictures from the Steam Store page you would think that it is just a clone of the popular Civilization series by Sid Meiers but the developers states that it is a "Real-time strategy game" and i thought to myself "how can it be a real-time strategy game when it looks like a Civilization clone and will probably play like one? I gotta check this out" and so i went ahead and bought it and boy was i wrong about it.First ImpressionSoon I launched the game and was brought to the main menu. It was nothing too special. Nice background picture and menu blends right in. Now its time to setup a game and see what the game has. I was quite surprised that this game has this many faction as most early access games usually only have 1, 2 or 3 factions. Here we have 7 different factions: Qinhan, Rome, Persian, Arabia, England, France and America. Each with their own description and brief history. Now to the map sizes. They range from: small, mid, big and huge. The only difference i could see was the varying maximum number of AI civilizations you could have in game from 4 different AI civilization to a whopping 100 AI civilizations and boy was i quite impress because i dont think ive seen civilization try to do that. However with a lack of civilizations the 100 AI civilizations will just repeat previous 7 civilizations until all slots are filled which was kind of a let down but it is early access so i am hoping that they will add in more later. I don't see any options to see if we can create certain kind of maps like continent, archipelagos, islands etc etc but i do see "seeds" so it looks like this game has different seed maps to go off on. I also noticed that the background music will abruptly end and then takes a few seconds (5 to 8 seconds) before another song is loop into play just a bit weird nothing that will really affect the game. Now its time for me to start my first game in Worlds Collide.How does it differentiate itself? The art? The gameplay? Is it unique?Once I started my game i noticed some specific like the character models and the trees. They all look like they could be from Warcraft. i paused the game by pressing space to see if it is actually playing in real time and yes it is actually playing in real time. Movement is just like Crusader Kings 2 as you move by clicking at a certain location and then taking X amount of time getting there. I clicked on my one unit which is suppose to be my hero of my chosen civilization. Checking to see what it can do. It is capable of moving, attacking, Stopping, exploring and building a city. I also found out that you can only build cities on plains, dirt or desert. Some tiles have have ? over it which means that it has something special on it and you can use your hero to "explore" it. Exploring the tile will take time as well as i waited for it to reveal that the tile it was exploring had "stones" Building a city is pretty simple as well you just simply build the city in the location that lets you. It will take time for you to build your city as well just like exploring a tile. As soon as I built my city i was looking at my tech tree and seeing what I can research. It had some selection from hunting, tilage, axe, pickaxe and auto exploration. Each had some background information about them which was kind of nice to know about. I don't see Civilization series going into detail about the history of each tech.Exploration and InteractionsSoon i sent my hero out exploring and found a little village which was also situated next to an enemy civilization. I was able to interact with the village and was given some items and if i am lucky they would join my city. However i could not interact with the enemy civilization. Well i could interact with them but not diplomatically. I could attack the enemy civilization and it appears the enemy civilization also just wants to chase my hero down and kill him as well. As i try to retreat and continue to explore the map the games performance began to drop as i consistently stutter while watching my hero explore the map. As i continue to explore i notice that my hero was losing health and so i returned him to my city. Apparently soldiers\/units require food to explore so you must return them to your city to resupply them whenever possible. What a new twist! Unlike Civilization in Worlds Collide you must be aware of your soldiers supplies or else you will lose them. If they wonder off too far. However i didn't notice my soldiers were in need of supplies until i started losing health. I also noticed that when i clicked on my city i was able to create my first (second?) unit which was a militia. Which i then decided to put to good use and with my hero i decided to attack the first civilization I saw before when i was exploring which had nice little village next to it. However i noticed that they were also being attacked from another civilization. Oh boy what good luck :3 i decided to destroy the other enemy army since it was weaken from attempting to capture the city and then proceeded to attack the city that i was trying to capture, needless to say i captured it and turned it into one of mine. TBH i dont know how combat works in this game as numbers are generated and the amount damage is taken from the say units health until it reaches 0 maybe theres something I missed that shows otherwise?The ever expanding Tech Tree. City building. Quality over quantity.While I was running from the others before i had my militia unit I finished my first research which was hunting which allowed me to use tiles that had pigs, cow and deer as food to grow my city. I decided that researching tillage would help me later on in terms of growth as it would allow me to use tiles that had wheat and corn. I don't know what affects research but i do know that it is quite fast before i knew it i entered the classical era. Which had many more techs waiting to be discovered by me. I also noticed that there were 2 techs that allowed me to increase the # of cities i could create (from 1 to 2) and allow me to recruit an additional hero. So you cant just build as many cities as you want. This will put an emphasizes on where you put your cities as you want to put them in a strategically good location.Final Thoughts?The game is quite interesting. It differentiate itself by putting a new spin on the empire building games. Using many mechanics from Civilization and Crusader Kings and putting them both together into one game and making them work quite well together. Turning the once mundane turn base games like civilization into an RTS game. There are however a few minor things that are holding the game back. From the lack of civilizations, to the game itself stuttering once you start exploring the map. This became a nuisance as it starts stuttering every 10 to 20 seconds making combat and exploration not fun. Also the lack of interaction with AI civilizations like diplomacy or trading all the stuff you would normally find in Civilization games. However this game is still out in early access on Steam and i do hope that the developer Otter Otter Games do fix these problems and once they do I believe that this game will be amazing.. Not too bad. It's a bit fast paced; I also played with like 30 AI so that may have been why. But all in all I think it's got a good idea behind it and it has potential to be quite good.. late game is a bit frantic as the barbs keep spawning and managing so many cities is awkward. Can't rename units so their earned abilities are hard to keep track of. Soundtrack needs work. Strategy is linear. Should get better with some simple improvements like improving city resource production and the research tree is too small.. Buy it and support Indie developers.New take on Civ Style games, fun dynamic and interesting to see where it goes.. ive played it quite a bit i really enjoy it. oh and its not a turn based game if anyone needs to know. to increase population it basically requires u to produce food, war rations keep military units from starving to death. 2018.12.28 update log: Optimized the display of the arms. The number of technologies needed to upgrade to the Middle Ages and the Steam Ages was lowered. Increased the number of defensive units in the AI's city. The map size has been adjusted. More rivers will appear on the map now. Fixed a bug in Patriotic. Fixed the skill error of King Arthur.. Dec 17 2018 update log: Update:The rules for cities to automatically occupy land are smarter.Cities can now automatically explore resources on occupied land.Resources from different eras do not need to repeatedly explore the land.Bug fix:Fixed a bug about the population lacked debuff.Fixed a bug about hero war supplies.. 20190508 update log: This "World Collision" ushered in a large number of updates, redo some system in the game, added the Era Quest systems, neutral building systems, country traits system, replaced the UI.New country trait system Now you can choose a number of national traits to play at the beginning of the game, there are more strategies to choose from in the game. As the country level and total level increase, more traits can be unlocked.New Era Quest system Now every country enters a new era and needs to complete the quest of the times. You can choose any number of multiple quest to complete.The new era will increase the number of city's construction and recruit new heroes.Technology system redoTechnology tree structure optimization. Some derivative technologies are not displayed at the beginning of the game and require front-end technology. Most of the technology is redone.City's production line system redo Resources can be used to build powerful production lines that provide more gains for the city. The resource mechanism was modified, and now the resources are owned by the city, providing the current city with gains.Neutral building6 new neutral buildings have been added to the game. After the city has occupied these buildings, new benefits will be generated. Market: The prosperity of the market can bring benefits to the city. Every once in a while, the marketplace provides random resources to the city. Training Ground: The training of the Art of War is especially important for heroes. Every once in a while, the training ground can make the hero upgrade quickly. Mercenary Camp: A mercenary is a force that fights for money. Every once in a while, you can hire a mercenary at a mercenary camp. It should be noted that if the mercenary unit is destroyed, it cannot be reorganized. Hermit Residence: Some wise men who are extremely intelligent have always liked to live closer to nature. Visit them every once in a while to get the new technology. Fortress: The fortress will provide assistance to the troops stationed. Watchtower: Allowing troops to enter the tower can provide a very far view. If the watch tower is built within the influence of the city, it will always have a very long view. Added barbarian camps where players can gain new resources by occupying barbarian camps.OtherBasic resources are simplified.The barbarian added a barbarian camp. Reproduced the game UI.When soldiers restore HP in the city, they consume the city's population. We have separated the two behaviors of recovering HP and supplementing war resources. Long-range units cannot attack units that are out of sight or that need to cross the mountains. The city will now attack troops outside the city.The troops will be punished with combat power when they are below 1/2 HP and 1/4 HP. The troops no longer deduct the amount of HP when they are in a state without war resources, and they are modified to combat punishment. Added event reminder. Added game speed acceleration and deceleration. Force movement and operation optimization. Now the right button will move directly, long press the right button to call out the multi-select menu. Army movement AI optimization.. "Worlds Collide" Early Access release: Hello everyone, thank you very much for your support of the "Worlds Collide". During the development period, we have also received many suggestions and feedback from players. So we decided to release the "Worlds Collide" Early Access version for everyone to play today, and hope to receive more feedback at this stage to help us continue to improve the game.In the first week of the release, everyone will be able to enjoy a 15% discount on the original price of 10.99 $!. 201905141 Update Log: Optimize game performance.Barbarian attack speed and death refresh rate reduced.Modify the technology and units description to make it more accurate.Fix UI related bugs.Fix TIP display error.. 201905291 update log: Fixed a bug that sometimes could not be occupied when the city occupied the plot. Fixed a bug where the village model appeared 2 times after reading the archive. Adjusted the value of the barbarian Fixed a bug where the village icon is not displayed in the shadow Fixed bugs where some production lines could not be builtOptimized the AI of the units to restore HP(Restoring HP requires a sufficient population in the city.)This update will cause the previous archive to be unreadable. Game in the immediate future: Strengthen the game play of multiple arms, long front lines and multi-line battles. Strengthen the ability of the classical age and the middle age arms. Optimize the game save mechanism.If you have other game content you would like to see, please leave message.. 201905131 update log: Adjust the scale of the plot generation. Significantly increased the proportion of forest plot. Forest plot must have tree resources.The barbarian refresh rate is reduced.The development speed of AI players is adjusted.Fix UI level bugs.Fix some bugs in the save archive.. 201905241 Update Log: The probability of resources is revised, greatly increasing the probability of coal Add icons to tech descriptions and resource descriptions. Full-level heroes will not appear in the training of the mercenary camp. Death downgrade mechanism canceled. Fix bug. Game AI optimization. UI optimization.
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